Tie-breakers:
Should there be a tie for the yusho, the tie-breaker teams of each player swing into action. Each player's tie-breaker team will be the 4 sekitori with the MOST TOTAL WINS that have NOT been picked by that player on any day during the basho. This tie-breaker team may include sekitori who actually went kyujo during the tourney, but still managed to be among your 4 winningest unpicked rikishi. Should there be a basho with too many withdrawals to allow a full 4-sekitori tie-breaker team, then whatever is left over will be used.
Should there still be a tie, the player with the higher-ranked set of rikishi on their tie-breaker team will win (i.e. the player who left more top-rankers unpicked). For this tie-breaker rank score, the ranks of the 4 rikishi on your tie-breaker team will be summed, with the East Yokozuna rank worth 1 point and the Juryo 14 West rank worth 70 points.
If there STILL is a tie, then other scores accumulated during the basho will determine a winner, in the following order: Gino-sho score, Kanto-sho score, Shukun-sho score. If that all still doesn't work, the nod will go to the player ranked higher on the S4-Banzuke. Tie-breaker scores are shown on the Basho Results page, and may change rather dramatically each day depending on which rikishi are selected, and which of the remaining unpicked rikishi earned a win.
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